登录改造
This commit is contained in:
@@ -1,167 +1,284 @@
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package com.ruoyi.cai.lottery;
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import com.lottery.entity.Prize;
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import com.lottery.entity.UserDrawRecord;
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import com.lottery.mapper.UserDrawRecordMapper;
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import com.ruoyi.cai.domain.PrizeInfo;
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import com.ruoyi.cai.domain.Account;
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import com.ruoyi.cai.domain.PointChangeLog;
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import com.ruoyi.cai.domain.PrizeOnline;
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import com.ruoyi.cai.domain.User;
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import com.ruoyi.cai.enums.GenderEnum;
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import com.ruoyi.cai.enums.SystemConfigEnum;
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import com.ruoyi.cai.manager.IdManager;
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import com.ruoyi.cai.manager.SystemConfigManager;
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import com.ruoyi.cai.service.AccountService;
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import com.ruoyi.cai.service.PrizeOnlineService;
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import com.ruoyi.cai.service.UserService;
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import com.ruoyi.common.exception.ServiceException;
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import lombok.RequiredArgsConstructor;
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import lombok.extern.slf4j.Slf4j;
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import org.redisson.api.RBucket;
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import org.redisson.api.RedissonClient;
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import org.springframework.beans.factory.annotation.Autowired;
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import org.springframework.data.redis.core.RedisTemplate;
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import org.springframework.stereotype.Service;
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import org.springframework.transaction.annotation.Transactional;
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import java.time.LocalDateTime;
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import java.util.List;
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import java.util.Random;
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import java.util.*;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.TimeUnit;
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import java.util.concurrent.locks.ReentrantLock;
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/**
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* 抽奖核心服务(优化版)
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*/
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@Service
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@RequiredArgsConstructor
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@Slf4j
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public class LotteryService {
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private static final Long THANKS_PRIZE_ID = 1L;
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// 固定配置
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private static final Long THANKS_PRIZE_ID = 0L;
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private static final String USER_DRAW_COUNT_KEY = "user:draw:count:%s";
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// 每个用户的锁,防止并发抽奖(单机版用ReentrantLock)
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private final ReentrantLock lock = new ReentrantLock();
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private static final long USER_DRAW_COUNT_EXPIRE = 7 * 24 * 60 * 60; // 用户累计抽数缓存过期时间:7天
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private static final double RANDOM_MAX = 10000; // 概率放大倍数,提升随机数精度
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private static final long LOCK_TIMEOUT = 500; // 锁超时时间500ms(非阻塞获取)
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// 每个用户的独立锁:key=userId,value=ReentrantLock
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private final ConcurrentHashMap<Long, ReentrantLock> userLockMap = new ConcurrentHashMap<>();
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@Autowired
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private PrizeOnlineService prizeOnlineService;
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@Autowired
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private RedisTemplate<String, Object> redisTemplate;
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private RedissonClient redissonClient;
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@Autowired
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private UserService userService;
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@Autowired
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private AccountService accountService;
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@Autowired
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private SystemConfigManager systemConfigManager;
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private Integer getDrawPoint(Integer gender){
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if(GenderEnum.WOMEN.getCode().equals(gender)){
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Integer womenDrawPoint = systemConfigManager.getSystemConfigOfInt(SystemConfigEnum.WOMEN_DRAW_POINT);
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return womenDrawPoint;
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}
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return systemConfigManager.getSystemConfigOfInt(SystemConfigEnum.MEN_DRAW_POINT);
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}
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/**
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* 用户抽奖
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* 用户抽奖(核心方法,优化后)
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* @param userId 用户ID
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* @return 中奖奖品
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*/
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public PrizeInfo draw(Long userId) {
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// 加锁防止并发抽奖
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lock.lock();
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public PrizeOnline draw(Long userId) {
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boolean openDraw = systemConfigManager.getSystemConfigOfBool(SystemConfigEnum.OPEN_DRAW);
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if(!openDraw){
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throw new ServiceException("暂未开启积分抽奖,请等待活动通知");
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}
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User user = userService.getById(userId);
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if(user == null){
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throw new ServiceException("用户不存在");
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}
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boolean select = GenderEnum.isSelect(user.getGender());
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if(select){
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throw new ServiceException("请选择性别后在抽奖");
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}
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Account account = accountService.getByUserId(user.getId());
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Integer drawPoint = getDrawPoint(user.getGender());
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if(account.getPoints() < drawPoint){
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throw new ServiceException("积分不足");
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}
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ReentrantLock userLock = userLockMap.computeIfAbsent(userId, k -> new ReentrantLock());
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try {
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// 1. 获取用户累计抽数
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int continuousDraws = getContinuousDraws(userId);
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int newContinuousDraws = continuousDraws + 1;
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// 2. 获取启用的奖品(排除谢谢惠顾)
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List<Prize> prizes = prizeService.getEnablePrizesExcludeThanks();
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if (prizes.isEmpty()) {
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// 只有谢谢惠顾
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saveDrawRecord(userId, THANKS_PRIZE_ID, newContinuousDraws);
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return prizeService.getPrizeFromCache(THANKS_PRIZE_ID);
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boolean lockAcquired = userLock.tryLock(LOCK_TIMEOUT, TimeUnit.MILLISECONDS);
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if (!lockAcquired) {
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log.warn("用户{}抽奖请求太频繁,获取锁失败", userId);
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throw new ServiceException("您的请求太频繁,请稍后再试");
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}
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// 3. 处理抽奖规则(保底、最低中奖抽数、中奖率)
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Prize winPrize = null;
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boolean isGuarantee = false;
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// 3.1 检查保底规则
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for (Prize prize : prizes) {
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if (prize.getGuaranteeDraws() > 0 && newContinuousDraws >= prize.getGuaranteeDraws()) {
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// 触发保底,直接中该奖品
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if (prizeService.deductStock(prize.getId())) {
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winPrize = prize;
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isGuarantee = true;
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break;
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}
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try {
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Account accountNew = accountService.getByUserId(user.getId());
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if(accountNew.getPoints() < drawPoint){
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throw new ServiceException("积分不足");
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}
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PrizeOnline winPrize = doDrawLogic(user,drawPoint);
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return winPrize;
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} finally {
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userLock.unlock();
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// 6. 清理未使用的锁(防止内存溢出)
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cleanUnusedLock(userId);
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}
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// 3.2 未触发保底,按中奖率和最低中奖抽数规则抽奖
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if (winPrize == null) {
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winPrize = randomDraw(prizes, newContinuousDraws);
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}
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// 4. 处理中奖结果
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Long prizeId = winPrize != null ? winPrize.getId() : THANKS_PRIZE_ID;
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int finalContinuousDraws = winPrize != null ? 0 : newContinuousDraws; // 中奖后重置累计抽数
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// 5. 保存抽奖记录
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saveDrawRecord(userId, prizeId, finalContinuousDraws);
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// 6. 更新用户累计抽数缓存
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updateContinuousDrawsCache(userId, finalContinuousDraws);
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return prizeService.getPrizeFromCache(prizeId);
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} finally {
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lock.unlock();
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} catch (InterruptedException e) {
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log.error("用户{}抽奖获取锁被中断", userId, e);
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Thread.currentThread().interrupt(); // 恢复中断状态
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throw new ServiceException("抽奖请求处理中,请稍后再试");
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} catch (Exception e) {
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log.error("用户{}抽奖失败", userId, e);
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throw new ServiceException("抽奖失败,请重新刷新页面后在尝试");
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}
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}
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/**
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* 随机抽奖(处理中奖率和最低中奖抽数)
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* 实际抽奖逻辑(抽离出来,便于维护)
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*/
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private Prize randomDraw(List<Prize> prizes, int continuousDraws) {
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// 计算总中奖率
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double totalProbability = 0.0;
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for (Prize prize : prizes) {
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// 检查最低中奖抽数规则:未达到则该奖品中奖率为0
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if (continuousDraws < prize.getMinWinDraws()) {
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continue;
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}
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totalProbability += prize.getWinProbability();
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private PrizeOnline doDrawLogic(User user,Integer drawPoint) {
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Long userId = user.getId();
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// 步骤1:获取用户当前累计抽数(缓存+数据库兜底)
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int currentContinuousDraws = getContinuousDraws(userId);
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int newContinuousDraws = currentContinuousDraws + 1;
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log.info("用户{}当前累计抽数:{},本次抽数:{}", userId, currentContinuousDraws, newContinuousDraws);
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// 步骤2:获取有效奖品列表(启用状态,排除谢谢惠顾)
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List<PrizeOnline> validPrizes = prizeOnlineService.selectPrizeOnlineList(user.getGender());
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if (validPrizes.isEmpty()) {
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throw new ServiceException("无有效奖品,请刷新页面后再次抽奖");
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}
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if (totalProbability <= 0) {
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// 所有奖品都未达到最低中奖抽数,返回null(谢谢惠顾)
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return null;
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// 步骤3:执行抽奖规则(保底→最低抽数过滤→概率抽奖)
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PrizeOnline winPrize = null;
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// 3.1 保底规则判断(优先触发)
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winPrize = checkGuaranteeRule(validPrizes, newContinuousDraws);
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// 3.2 未触发保底,执行概率抽奖(含最低中奖抽数过滤)
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if (winPrize == null) {
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winPrize = executeProbabilityDraw(validPrizes, newContinuousDraws);
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}
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// 步骤4:处理中奖结果,确定最终奖品ID和累计抽数重置
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if(winPrize == null){
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winPrize = new PrizeOnline(); // TODO 谢谢惠顾
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}
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// 步骤5:持久化抽奖记录+更新缓存
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winPrizeAfter(winPrize, user, drawPoint, newContinuousDraws);
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// 步骤6:返回中奖奖品
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return winPrize;
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}
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// 随机数(0-总中奖率)
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double random = new Random().nextDouble() * totalProbability;
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double current = 0.0;
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for (Prize prize : prizes) {
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if (continuousDraws < prize.getMinWinDraws()) {
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continue;
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}
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current += prize.getWinProbability();
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if (random <= current) {
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// 抽中该奖品,检查库存
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if (prizeService.deductStock(prize.getId())) {
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return prize;
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} else {
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// 库存不足,重新抽奖(递归)
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return randomDraw(prizes, continuousDraws);
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}
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/**
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* 保底规则判断
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* @param validPrizes 有效奖品列表
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* @param currentDraws 当前累计抽数
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* @return 保底中奖的奖品(无则返回null)
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*/
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private PrizeOnline checkGuaranteeRule(List<PrizeOnline> validPrizes, int currentDraws) {
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// 按保底抽数升序排序,优先触发保底抽数小的奖品
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validPrizes.sort(Comparator.comparingInt(PrizeOnline::getGuaranteeDraws));
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for (PrizeOnline prize : validPrizes) {
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int guaranteeDraws = prize.getGuaranteeDraws();
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if (guaranteeDraws > 0 && currentDraws >= guaranteeDraws) {
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log.info("触发保底规则,用户抽中奖品:{}", prize.getPrizeName());
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return prize;
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}
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}
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return null;
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}
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/**
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* 获取用户累计抽数(缓存+数据库)
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* 执行概率抽奖(含最低中奖抽数过滤)
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* @param validPrizes 有效奖品列表
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* @param currentDraws 当前累计抽数
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* @return 中奖奖品(无则返回null)
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*/
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private PrizeOnline executeProbabilityDraw(List<PrizeOnline> validPrizes, int currentDraws) {
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// 步骤1:过滤出满足最低中奖抽数的奖品
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List<PrizeOnline> filterPrizes = filterByMinWinDraws(validPrizes, currentDraws);
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if (filterPrizes.isEmpty()) {
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log.info("无满足最低中奖抽数的奖品,返回谢谢惠顾");
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return null;
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}
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// 步骤2:计算奖品的概率总和(放大为整数,提升精度)
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double totalProbability = 0.0;
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Map<PrizeOnline, Double> prizeProbMap = new LinkedHashMap<>(); // 保留顺序
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for (PrizeOnline prize : filterPrizes) {
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double prob = prize.getWinProbability().doubleValue();
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if (prob < 0 || prob > 1) {
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log.warn("奖品{}中奖率{}非法,默认设为0", prize.getPrizeName(), prob);
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prob = 0.0;
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}
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prizeProbMap.put(prize, prob);
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totalProbability += prob;
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}
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// 步骤3:若总概率为0,直接返回null
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if (totalProbability <= 0) {
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log.info("满足条件的奖品总中奖率为0,返回谢谢惠顾");
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return null;
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}
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// 步骤4:生成随机数(放大10000倍,转为整数计算,减少浮点误差)
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int randomNum = new Random().nextInt((int) (totalProbability * RANDOM_MAX));
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int currentNum = 0;
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// 步骤5:匹配中奖奖品
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for (Map.Entry<PrizeOnline, Double> entry : prizeProbMap.entrySet()) {
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PrizeOnline prize = entry.getKey();
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double prob = entry.getValue();
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int probInt = (int) (prob * RANDOM_MAX);
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currentNum += probInt;
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if (randomNum < currentNum) {
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log.info("概率抽奖抽中奖品:{}", prize.getPrizeName());
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return prize;
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}
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}
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return null;
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}
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/**
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* 过滤出满足最低中奖抽数的奖品
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*/
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private List<PrizeOnline> filterByMinWinDraws(List<PrizeOnline> prizes, int currentDraws) {
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List<PrizeOnline> filterList = new ArrayList<>();
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for (PrizeOnline prize : prizes) {
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if (currentDraws >= prize.getMinWinDraws()) {
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filterList.add(prize);
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}
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}
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return filterList;
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}
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/**
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* 获取用户累计抽数(缓存优先,数据库兜底)
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*/
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private int getContinuousDraws(Long userId) {
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String key = String.format(USER_DRAW_COUNT_KEY, userId);
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// 先从缓存获取
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Integer count = (Integer) redisTemplate.opsForValue().get(key);
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if (count != null) {
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return count;
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String cacheKey = String.format(USER_DRAW_COUNT_KEY, userId);
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// 1. 从Redis缓存获取
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RBucket<Integer> bucket = redissonClient.getBucket(cacheKey);
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Integer cacheCount = bucket.get();
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if (cacheCount != null) {
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return cacheCount;
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}
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// 从数据库查询
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count = userDrawRecordMapper.selectLastContinuousDraws(userId);
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count = count == null ? 0 : count;
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// 存入缓存
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redisTemplate.opsForValue().set(key, count);
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return count;
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// 2. 缓存未命中,从数据库查询最后一次累计抽数
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// Integer dbCount = userDrawRecordMapper.selectLastContinuousDraws(userId);
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Integer dbCount = 0;
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int finalCount = dbCount == null ? 0 : dbCount;
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// 3. 存入缓存(设置过期时间)
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bucket.set(finalCount, USER_DRAW_COUNT_EXPIRE, java.util.concurrent.TimeUnit.SECONDS);
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return finalCount;
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}
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/**
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* 更新用户累计抽数缓存
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*/
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private void updateContinuousDrawsCache(Long userId, int count) {
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String key = String.format(USER_DRAW_COUNT_KEY, userId);
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redisTemplate.opsForValue().set(key, count);
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}
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/**
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* 保存抽奖记录
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* 保存抽奖记录(事务控制)
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*/
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@Transactional(rollbackFor = Exception.class)
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private void saveDrawRecord(Long userId, Long prizeId, int continuousDraws) {
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UserDrawRecord record = new UserDrawRecord();
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record.setUserId(userId);
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record.setPrizeId(prizeId);
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record.setDrawTime(LocalDateTime.now());
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record.setContinuousDraws(continuousDraws);
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userDrawRecordMapper.insert(record);
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public void winPrizeAfter(PrizeOnline prizeOnline, User user,Integer drawPoint, int continuousDraws) {
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// 扣减积分
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String traceId = IdManager.nextIdStr();
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PointChangeLog pointChangeLog = accountService.drawPoint(prizeOnline, user, drawPoint, traceId);
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// 记录用户抽奖记录
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// UserDrawRecord record = new UserDrawRecord();
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// record.setUserId(userId);
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// record.setPrizeId(prizeId);
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// record.setDrawTime(LocalDateTime.now());
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// record.setContinuousDraws(continuousDraws);
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||||
// userDrawRecordMapper.insert(record);
|
||||
// 更新缓存
|
||||
String cacheKey = String.format(USER_DRAW_COUNT_KEY, user.getId());
|
||||
RBucket<Integer> bucket = redissonClient.getBucket(cacheKey);
|
||||
bucket.set(continuousDraws, USER_DRAW_COUNT_EXPIRE, java.util.concurrent.TimeUnit.SECONDS);
|
||||
}
|
||||
|
||||
/**
|
||||
* 清理长时间未使用的用户锁(可选,防止内存溢出)
|
||||
* 这里简单实现:若锁未被持有,则移除(可根据业务增加时间判断)
|
||||
*/
|
||||
private void cleanUnusedLock(Long userId) {
|
||||
ReentrantLock lock = userLockMap.get(userId);
|
||||
if (lock != null && !lock.isLocked()) {
|
||||
userLockMap.remove(userId);
|
||||
log.debug("清理用户{}的锁", userId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user