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package com.ruoyi.cai.lottery;
import com.lottery.entity.Prize;
import com.lottery.entity.UserDrawRecord;
import com.lottery.mapper.UserDrawRecordMapper;
import com.ruoyi.cai.domain.PrizeInfo;
import com.ruoyi.cai.service.PrizeOnlineService;
import lombok.RequiredArgsConstructor;
import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.data.redis.core.RedisTemplate;
import org.springframework.stereotype.Service;
import org.springframework.transaction.annotation.Transactional;
import java.time.LocalDateTime;
import java.util.List;
import java.util.Random;
import java.util.concurrent.locks.ReentrantLock;
@Service
public class LotteryService {
private static final Long THANKS_PRIZE_ID = 1L;
private static final String USER_DRAW_COUNT_KEY = "user:draw:count:%s";
// 每个用户的锁防止并发抽奖单机版用ReentrantLock
private final ReentrantLock lock = new ReentrantLock();
@Autowired
private PrizeOnlineService prizeOnlineService;
@Autowired
private RedisTemplate<String, Object> redisTemplate;
/**
* 用户抽奖
*/
public PrizeInfo draw(Long userId) {
// 加锁防止并发抽奖
lock.lock();
try {
// 1. 获取用户累计抽数
int continuousDraws = getContinuousDraws(userId);
int newContinuousDraws = continuousDraws + 1;
// 2. 获取启用的奖品(排除谢谢惠顾)
List<Prize> prizes = prizeService.getEnablePrizesExcludeThanks();
if (prizes.isEmpty()) {
// 只有谢谢惠顾
saveDrawRecord(userId, THANKS_PRIZE_ID, newContinuousDraws);
return prizeService.getPrizeFromCache(THANKS_PRIZE_ID);
}
// 3. 处理抽奖规则(保底、最低中奖抽数、中奖率)
Prize winPrize = null;
boolean isGuarantee = false;
// 3.1 检查保底规则
for (Prize prize : prizes) {
if (prize.getGuaranteeDraws() > 0 && newContinuousDraws >= prize.getGuaranteeDraws()) {
// 触发保底,直接中该奖品
if (prizeService.deductStock(prize.getId())) {
winPrize = prize;
isGuarantee = true;
break;
}
}
}
// 3.2 未触发保底,按中奖率和最低中奖抽数规则抽奖
if (winPrize == null) {
winPrize = randomDraw(prizes, newContinuousDraws);
}
// 4. 处理中奖结果
Long prizeId = winPrize != null ? winPrize.getId() : THANKS_PRIZE_ID;
int finalContinuousDraws = winPrize != null ? 0 : newContinuousDraws; // 中奖后重置累计抽数
// 5. 保存抽奖记录
saveDrawRecord(userId, prizeId, finalContinuousDraws);
// 6. 更新用户累计抽数缓存
updateContinuousDrawsCache(userId, finalContinuousDraws);
return prizeService.getPrizeFromCache(prizeId);
} finally {
lock.unlock();
}
}
/**
* 随机抽奖(处理中奖率和最低中奖抽数)
*/
private Prize randomDraw(List<Prize> prizes, int continuousDraws) {
// 计算总中奖率
double totalProbability = 0.0;
for (Prize prize : prizes) {
// 检查最低中奖抽数规则未达到则该奖品中奖率为0
if (continuousDraws < prize.getMinWinDraws()) {
continue;
}
totalProbability += prize.getWinProbability();
}
if (totalProbability <= 0) {
// 所有奖品都未达到最低中奖抽数返回null谢谢惠顾
return null;
}
// 随机数0-总中奖率)
double random = new Random().nextDouble() * totalProbability;
double current = 0.0;
for (Prize prize : prizes) {
if (continuousDraws < prize.getMinWinDraws()) {
continue;
}
current += prize.getWinProbability();
if (random <= current) {
// 抽中该奖品,检查库存
if (prizeService.deductStock(prize.getId())) {
return prize;
} else {
// 库存不足,重新抽奖(递归)
return randomDraw(prizes, continuousDraws);
}
}
}
return null;
}
/**
* 获取用户累计抽数(缓存+数据库)
*/
private int getContinuousDraws(Long userId) {
String key = String.format(USER_DRAW_COUNT_KEY, userId);
// 先从缓存获取
Integer count = (Integer) redisTemplate.opsForValue().get(key);
if (count != null) {
return count;
}
// 从数据库查询
count = userDrawRecordMapper.selectLastContinuousDraws(userId);
count = count == null ? 0 : count;
// 存入缓存
redisTemplate.opsForValue().set(key, count);
return count;
}
/**
* 更新用户累计抽数缓存
*/
private void updateContinuousDrawsCache(Long userId, int count) {
String key = String.format(USER_DRAW_COUNT_KEY, userId);
redisTemplate.opsForValue().set(key, count);
}
/**
* 保存抽奖记录
*/
@Transactional(rollbackFor = Exception.class)
private void saveDrawRecord(Long userId, Long prizeId, int continuousDraws) {
UserDrawRecord record = new UserDrawRecord();
record.setUserId(userId);
record.setPrizeId(prizeId);
record.setDrawTime(LocalDateTime.now());
record.setContinuousDraws(continuousDraws);
userDrawRecordMapper.insert(record);
}
}